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Roblox Programming Camp – Shooter | Jun 3-Day Holiday Camp Singapore

Event Phone: 88586173

Details Price Qty
WK1B(PM): JUN 04-06 (Thu-Sat) | 2.00pm - 5.00pm $467.00 SGD  
WK2B(PM): JUN 11-13 (Thu-Sat) | 2.00 pm - 5.00 pm $467.00 SGD  
WK3B(PM): JUN 18-20 (Thu-Sat) | 2.00 pm - 5.00 pm $467.00 SGD  
WK4B(PM): JUN 25-27 (Thu-Sat) | 2.00 pm - 5.00 pm $467.00 SGD  

  • Roblox Programming Camp - Shooter | Jun 3-Day Holiday Camp Singapore
     June 1, 2026 - June 27, 2026
     2:00 pm - 5:00 pm
     Computhink@ToaPayohLibrary Beginner-friendly 3-day Roblox Lua coding camp for ages 11+. Students build a zombie survival shooter game while learning Roblox Studio, scripting, game systems and problem-solving. Turn interest in Roblox action games into coding, design and digital building skills.

Roblox Programming Camp – Shooter | Jun 3-Day Holiday Camp Singapore

Build and code your own Roblox shooter game, learn LUA programming through Roblox game creation.

Roblox Programming Camp – Shooter is a 3-day beginner-friendly coding camp for students aged 11 and above who want to take their Roblox game creation skills further. Using Roblox Studio and Lua programming, students build a zombie survival shooter game while learning how maps, enemies, combat systems and game mechanics are created.


As students design levels, script enemy movement, modify weapon systems and build score and wave mechanics, they develop more than technical skills. They learn structured problem-solving, logical thinking, creativity and resilience by planning systems, testing gameplay and improving their designs. It is an engaging way to move from playing Roblox games to understanding how they are built.
This camp is for parents who want to turn their child’s gaming interest into meaningful skill development. It helps students:
• learn Lua programming through a motivating Roblox project
• understand how maps, enemies, weapons and score systems are built
• strengthen logic and problem-solving through game systems design
• develop resilience by testing, refining and balancing gameplay
• build confidence by completing a more advanced game project
• move from consuming action games to creating them thoughtfully

Day 1 –
Build the Game World and Enemies

Students begin by creating the environment for their zombie survival game. They learn how Roblox parts, models and rigs are used to build maps and characters, then start scripting how enemies move and appear in the game.
They will build:
• a simple shooter map
• a zombie model or enemy setup
• scripted zombie movement and spawning
This helps students understand that game worlds are built from systems, not just visuals. They begin to see how level design, character setup and scripting come together to create an interactive experience, strengthening both creativity and technical thinking.

Key concepts:
world building, scripting logic, character systems, structured design, creative problem-solving

Day 2 –
Create Combat and Gameplay Systems

Students develop the core action of the game by modifying weapon behaviour and adding gameplay mechanics. They learn how code controls combat, player feedback and challenge progression.
They will build:
• modified gun mechanics such as damage and fire rate
• gameplay features such as headshots or scopes
• wave and scoring systems
This teaches children how game systems are designed to create challenge, fairness and excitement. They practise thinking in rules, balance and feedback, which helps develop computational thinking and the ability to build systems with purpose.

Key concepts:
game mechanics, system design, balance and feedback, logical thinking, computational thinking

Day 3 –
Test, Refine and Expand the Game

Students complete the game by improving the user interface, adjusting win and lose conditions, balancing gameplay and expanding the weapon system. They test their work and make changes to improve the final player experience.
They will add:
• UI elements such as wave, score and time
• win and lose conditions
• improved zombie and weapon models
• more weapons with buy or unlock systems
This gives students valuable experience in iteration, testing and refinement. They learn that strong projects are not created in one attempt, but through repeated improvement, careful thinking and attention to how the full experience works for the player.

Key concepts:
testing and iteration, user experience, balancing, project refinement, resilience

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